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Ellis and Greenbank (2015a, October 01). Watching the devices. ANA - ESOMAR. Retrieved April 27, 2024, from
https://ana.esomar.org/documents/watching-the-devices-8597
Smith, M. E. (2015a, October 01). Reliability and predictive validity in consumer neuroscience. ANA - ESOMAR. Retrieved April 27, 2024, from
https://ana.esomar.org/documents/reliability-and-predictive-validity-in-consumer-neuroscience-8588
Ellis and Greenbank (2015a, June 15). Watching the devices. ANA - ESOMAR. Retrieved April 27, 2024, from
https://ana.esomar.org/documents/watching-the-devices
Smith, M. E. (2015a, June 15). Reliability and predictive validity in consumer neuroscience. ANA - ESOMAR. Retrieved April 27, 2024, from
https://ana.esomar.org/documents/reliability-and-predictive-validity-in-consumer-neuroscience
Prassek and Keller (2014a, November 18). Treasure hunt. ANA - ESOMAR. Retrieved April 27, 2024, from
https://ana.esomar.org/documents/treasure-hunt-8371
Ruihong and Wang (2014a, September 10). Games as an emotionally driven experience . ANA - ESOMAR. Retrieved April 27, 2024, from
https://ana.esomar.org/documents/games-as-an-emotionally-driven-experience--8338
Keller and Prassek (2014a, June 15). Treasure hunt. ANA - ESOMAR. Retrieved April 27, 2024, from
https://ana.esomar.org/documents/treasure-hunt
Wang and Tang (2014a, June 15). Games as an emotionally driven experience . ANA - ESOMAR. Retrieved April 27, 2024, from
https://ana.esomar.org/documents/games-as-an-emotionally-driven-experience-
Salgado-Montejo, Velasco, Olier, Sabogal and Spence (2013a, September 26). Old meets new. ANA - ESOMAR. Retrieved April 27, 2024, from
https://ana.esomar.org/documents/old-meets-new-8071